Created in maya, substance painter, nomad, and Unreal 5
The most difficult part of this project was creating the final cel-shaded look in Unreal, which would blow out the sky to pure white. After messing with how the program reads and adjusts the white levels, I was finally able to get that cloudy look without losing the shading on the models.
There were also difficulties in sculpting the temple head in such a way where it would fit naturally on the top; which just took some time and practice in sculpting.
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